Originally Posted by Kalrakh
There is no real char progression left, attributes are pretty meaningless and AP are fixed, so they need big numbers, so people can feel 'mightier'.

'Tons of damage'
Same stupid method uses all asian MMORPG. Hits for milions HP, discovering a meaninglesss corner of a map in a sidequiest gives gazilion XP. and so on. Just imagine an average kiddo smashing gamepad. That is the target group.

This asian system simply overloads human mind, so people cant find so quickly that game rules, skill, items are badly designed. I see same pattern here as a purpose.

In the first game I had about 2500HP on my tough guy. In final fight, untouchable. I asked several times here on forum, made specific hreads to cut HP, Items, skills stats to brain countable numbers. For reasons. Average people can quickly count to 20. Some people with talents comfortably do 100. Anything above is hard to get. That is true even for university educated people, that is our nature.

I believe Larians are not stupid or make such horrible mistakes. Those bloated stats are the purpose.

Start with high HP then just keep constant flow of MOAR. If you cant find the stats, skills and talents are shit, then you are satisfied right?

This stupid system together with gutted combat system, makes the game friendly to casual players, see the massive sales. However, ... RPG fans, looks at Wartile and Pillars of Ethernity 2.

Amen

Last edited by gGeo; 23/09/17 06:55 PM.