Capslock aside I agree with the above. This is a single player game where you can choose how to approach any situation in whatever way pleases you and if a certain strategy seems cheesy or unfun then you don't need to do it wheras if you nerf it then someone is going to have their fun ruined.

In this specific example I think rupturing someone and then teleporting them miles away so they have to walk back towards you is absolutely classic D:OS2 fight strategy and is the sort of thing that absolutely should reward the player.