Any updates on figuring out the workflow for texture/material creation? I've hit a bit of a snag trying to create a new staff weapon, which is just a simple elongated cylinder.

My model/texture in Blender:
[Linked Image]

The visual resource in game, with the material applied:
[Linked Image]
[Linked Image]

As you can see, there's some weirdness happening from point A to point B.

I'm missing the normal map / physical map, mainly because I don't know the steps required to create those. The normal map in particular seems a bit unnecessary for just a singularly red pole, so perhaps the physical map is what I need to get the texture to look right?