Any updates on figuring out the workflow for texture/material creation? I've hit a bit of a snag trying to create a new staff weapon, which is just a simple elongated cylinder.
My model/texture in Blender:
![[Linked Image]](https://i.imgur.com/3Gm6UDS.png)
The visual resource in game, with the material applied:
![[Linked Image]](https://i.imgur.com/S6Yecv3.png)
![[Linked Image]](https://i.imgur.com/qGxQz5f.png)
As you can see, there's some weirdness happening from point A to point B.
I'm missing the normal map / physical map, mainly because I don't know the steps required to create those. The normal map in particular seems a bit unnecessary for just a singularly red pole, so perhaps the physical map is what I need to get the texture to look right?