Hey LaughingLeader!

It's all a bit more.. complex than that smile. Did you created the staff? looks bit too heavy for that simple shape (252 triangles). Triangles optimization is important, even more vertices account nowadays. Once we have a good optimized mesh we need create our custom UVs, then start texturing, etc.

If I have time I would try to write a tutorial or something about the "art workflow" oriented to DOS2 (basically it works for lot of other games/engines). I'm gonna do some tests this week.

You can also contact me in Discord (Isvrada).


Last edited by Rada Torment; 24/09/17 05:06 AM.