Originally Posted by SniperHF
You can brighten the players lights by right clicking on the root template "Player_Light", clicking edit, and increasing the intensity on the side bar.

But I think the ARX_HorrorSleep_Cave_PitchBlack is too restrictive. It has some gnarly distance fog and I think that's part of your visibility problem.

I would try something like ATM_PBR_Default_Cavern_G or ATM_PBR_Default_LV_LowerDeck


You can also go to the resource manager and try to edit the atmosphere settings of the one you want. I haven't played around with editing atmospheres much in D:OS 2 though so I can't offer much help there.


It's not that I'm having a visibility problem. #1 I can't get fog of war to work on the client side. GM has it, players don't. I want to recreate the kind of visibility one might have in a d&d game when they go into a pitch black dungeon with only torches. The "...PitchBlack" is perfect (though agreed a little too much for that) if I could just change the player's light radius. I don't think I can use what your suggesting for GM mode though, right? I don't think the "Player_Light" setting applies in GM mode... does it?