I agree with the opening post. Stats seem to be operating on something resembling a bell curve. Quite off-putting to see the local hobo have more health than my heroic godwoken because the homeless guy is 1 level higher.
Probably going a bit off the rails here, but I wish my characters effectiveness wasn't almost completely derived from their equipment. I would prefer something more akin to D&D, where a powerful item enhanced your character, not made them. You also typically held onto the item for a longer period of time than going from point A to point B.
I also find the Diablo/World of Warcraft'esque equipment tier system a bit out of place and unnecessary in a story driven adventure.