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Joined: Sep 2017
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ShawnK Offline OP
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[size:11pt]Hi Larian team, first of all let me congratulate you guys on the successful game launch, and kudos for the excellent job developing such a great game!

Here are several bugs that I found throughout my 40+ hours gameplay that you guys might be interested looking into it.
1. 2-handed critical multiplier
I have 2H weapon that has 170% critical multiplier, and 3 lvs of 2-H skills. If I highlight my stats for the crits, it only display 170% crits multiplier, shouldn't it displayed 185% instead including the skill bonus ? I'm not sure if this is the tooltip incorrect or also error during execution part. If it's the later case then it definitely it's a bug that need to be fixed.

2. Lohse's Maddening song bug
This happen in driftwood battle while rescuing Siva, 2 rangers(summoned by executioner) afflicted by "mad" status didn't attack each other eventhough they are standing next to each other, but instead they attacked my chars which are 7-15 meters away. To be honest this skill is poorly designed. I only got a chance to use it once every hundred battle I think. The condition for it to be useful is extremely rare, not only it does 0 damage and has no effect while enemy still has magic armor on, the position requirement also make it harder to use. By the time you remove enemy's magic armor, they would have moved around, maybe they are next to my characters, and by that time I wouldn't want to use this skill. Perhaps this skill need to bypass magic armor but cost more.

3. Undead scarecrow(lv 12 north of driftwood) terror aura bug
Assuming that my understanding is correct, this terror aura is active all the time and will afflict "terrified" status on any character that has no magic armor. My red prince was afflicted by this status eventhough his magic armor is full. Unless I'm mistaken that this creature has an ability that can fear character ignoring magic armor, otherwise this should be a bug. This happened when my Fane cast his special ability to let red prince to get double turn. He didn't get a single turn, instead skipping both turns running around. I'm not sure if this bug occur frequently or only happen due to programming conflict with Fane's skill, but it almost caused entire party wiped.

4. Onslaught skill
Now this last one is rather a feedback/suggestion than a bug. I'm not sure if you guys notice the efficiency of this skill but it cost 4AP+2SP to cast, and it deals 250% weapon damage. Now if I spend my AP for regular attack, 4AP is enough for 2 regular attacks which will cause 200% weapon damage. Now who is in the right mind will use 2 source point to cause 50% weapon damage ? I just don't see the merit in it. Either the damage or the cost need to be tuned.

That's all I have for now, thank you and keep up the good work![/size]

Joined: Jul 2014
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stranger
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Regarding the scarecrow fear effect, is it supposed to have permanent duration unless countered? Every other status effect I've seen thus far has a duration except this one. If it's not a bug then it's ridiculous.

Last edited by supe; 24/09/17 11:46 AM.

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