@xephael, Thank you for the answer, actualy I found a way to change the rested status.

It's in \Divinity Original Sin 2\Data\Public\Shared\Stats\Generated\Data\Statusdata

Quote

new entry "RESTED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "RESTED_DisplayName"
data "DisplayNameRef" "Rested"
data "Description" "RESTED_Description"
data "DescriptionRef" "|Character's primary attributes increased. Protects from Muted, Blind, Crippled, Knocked Down.|"
data "Icon" "Skill_Ranger_Doctor"
data "FormatColor" "Green"
data "StatusEffect" "RS3_FX_GP_Status_Rested_01,KeepRot:Dummy_OverheadFX"
data "StatsId" "Stats_Rested"
data "StackId" "Stack_Rested"


It appears that all the "Consume" Variable are 3 turned based, i'm still digging to find were to change the statustype file.

Maybe if someone know it can help to win some time.


Last edited by Kairos; 24/09/17 01:20 PM.

If you don't have arguments, then just shutup and think about what you're gonna say