Originally Posted by Rada Torment
Did you created the staff? looks bit too heavy for that simple shape (252 triangles). Triangles optimization is important, even more vertices account nowadays.

Ah, good call. I wasn't worried about optimizing yet, since I've been trying to figure out how to make the material look correct.

I'm still not sure what's causing this weird discoloration. No textures applied:
[Linked Image]
With textures (base, normal, physical):
[Linked Image]

In-game there's this weird dark part on the staff:
[Linked Image][Linked Image][Linked Image]
The third image here is the high poly model. Still has a darker part of the pole, though less noticable.

Short screencapture when turning around

The fact that this dark part of the staff remains when turning off the textures leads me to think it's an issue either in the mesh or my settings when exported from Blender / the GR2 Converter tool.

Any ideas?