Well you can not play divinity from the "classical" point of view.
The classical combos like: 1 tank, one healer, one mage + 1 another DD does not work out very well.
Because tanks in Divinity 2 are ignored most of the time by the enemy. No tank has the "taunt" ability available at lvl 1.
You have the knight with tons of CC, but no "tank" abilities. ( The fighter who would be the classical tank, has no taunt ability too)
The healer class has one healing spell and it needs a lot of time to recharge. Something like a "true" healer does not exist in this game at the beginning.
A "true" mage would be the fire wizard. Sorry to say it that way, but this class is outright bad. In the early game you blow up your mates all the time or you can not use your spells at all. And even when you have the chance to use them, the damage is very bad.
+ The scaling in the early game for all mages. (Not good)
(+ Bartering, Lucky charm and thievery are MUST HAVE in every game!)
Do not understand me wrong. I like this game very much and i am playing it a lot right now.
But as i have written before. I have got a very hard time playing the "classical" combo, before switching to full AP rogue + support mage builds.
In Divinity 2 "mages" are basically support caster classes. Or combined classes.
Because of this full damage mages are not very good.
Right now i am playing a party with only ap classes, with some support magic and most of them are agility classes. Armor is basically useless, when the enemy is kiting you around.
The best combos are burst combos at the moment, with a lot of movement.
Last edited by Navinor; 24/09/17 02:36 PM.