Originally Posted by Endurance
Originally Posted by samuraicake
Originally Posted by Endurance
Originally Posted by samuraicake
So mages are weak huh.

What about a mage that is up close and is designed around the 2-handed perk and a staff, using things like Master of Sparks, Firebrand and whirlwind.

Or an Aero Equivalent, Staff beat downs and touch based spells??

Still not that great?


That's still not a spell-based "mage" (get it, mage as in someone who stands back and casts stuff?), but a melee one. Now go stand in the corner and be ashamed of yourself.


It's not like I'm new to the series and was looking for some actual advice before I commit to a build I know almost nothing about with regards to how it works let alone the rest of the game in terms and mechanics, do's and don't and part comps, your input was very helpful.

Also touch based spells are spells - go home. Whether I shock you in your face or from far away, I shocked your arse.



Blah blah. I guess Whirlwind is a spell then also? I'm glad you found my input helpful, however. Always happy to help! smile

Maybe I should've worded my first post a bit better..or the title for that matter. I'm neither talking about melee mages, nor about mage hybrid builds.


Considering this thread has already talked about rangers and summoners and two handed melee chars, I don't think me asking about the viability of an alternative mage build was all that strange, what was the harm?

Whirlwind is a spell when you're enchanted with Master of Sparks, your sword shoots flames, that's pretty damn magical

Like I said, this is my first Divinity game, or any top down rpg, you can probably appreciate wanting a little help when this game boasts such depth.

And I still don't know if it's just ranged based casters that are comparatively weak or if Staff Based Melee Range Casters are too, or if they actually perform well.

Last edited by samuraicake; 24/09/17 02:38 PM.