Did you created the staff? looks bit too heavy for that simple shape (252 triangles). Triangles optimization is important, even more vertices account nowadays.
Any ideas?
I see. Lets make a test. Whisper me in Discord and I'll export a mesh and see if my mesh has same issues ok? if not, then we will need to take a look deeper.
Last edited by Rada Torment; 24/09/17 03:26 PM.