But I'm thinking some of the triangles are perhaps flipped the wrong way, giving that weird discoloration? I remember vividly of Max doing that to me on export, or even when doing certain actions in the program and always having to flip them back. It was never the whole mesh either, just a certain part.
Seeing as nearly one side if affected, you should check out that the faces are facing(lol) the right way.
Good idea. I went ahead and re-made the cylinder. This mesh is as easy as can be - I just created a new cylinder in Blender and scaled it to fit the size of the original staff. Then I exported it to DAE, converted that GR2 with Norbyte's export tool, and checked it in the resource manager. Seems to have the same problem.
Blender vs. in the editor:
![[Linked Image]](https://i.imgur.com/VyAchKm.png)
![[Linked Image]](https://i.imgur.com/LDGwBf8.png)