I actually thought the Undead Revenant fights were quite smart and is the kind of fight the game needs more.
It's the kind of fight that force people to be tactical [...]
I think we've already been here several times before: not everybody wants a tactical, strategic game and they certainly shouldn't be forced into it. From my perspective, it's most unwelcome. I view it as an RPG I can explore and I consider this sort of thing to be an obstacle that I don't particularly enjoy climbing.
I guess I'm thankful that it's near the end of the game so I haven't lost too much should I abandon it at this point, which is likely, but please don't assume that everybody does or should play primarily for the combat. There's a lot more to it than that, or at least there should be. While I welcome a challenge, there's a fine line between it being that or just being a chore, and where that line is drawn varies a lot from player to player.