Greetings,
After playing this game for quite a bit, I came across some minor annoyances. I have some suggestions that I think could easily be implemented. They may already be in the game and I simply don't know. In no particular order:
Party - A Split/Join All toggle. Having to manually split the party to get everyone in position before a battle gets kinda annoying.
Inventory - Expand/Collapse All toggle.
Trade - Make it so that sell items are not cancelled when swapping characters. That way they can all drop their stuff into Trade and then select the character with the highest Bargain skill to actually do the selling.
Inventory - Why can't I drop items into the Inventory of the character i'm currently looking at?
Inventory/Trade - An amount field next to slider. I'm sure i'm not the first person to ask for this.
Combat - Movement pathing showing intervening hazardous terrain, via color marking or icons. Think XCOM2.
Combat - Setting waypoints to move around said hazards. XCOM2 again.
Skills - 2H skill change from 5% Crit severity to Crit rate or Accuracy. Str fighters have no natural way to increase Crit Rate!
Combat - Bows and Xbows should not be able to target enemies in melee range.
Skills - Provoke is weak. Frankly, I expect something more from a Warfare 2 skill. It should either ignore Armor, do damage (to scrape off that last bit of armor), increased range (pulling ranged dps off your squishies), last 2 turns or have a shorter CD or some combination of the above.
Skills - Give Leadership the same AoE as Encourage, as they are thematically identical. Given the amount of AoE flying around, 5m is way too short to be worth the points investment.
Craft - Lockpick craft book should be available early on. It makes lockpicking for new players much more viable.
UI - "Are you sure?" prompt after assigning all skill/attribute point, to "lock in" allocations. Also prompt when clicking on red item. It happens more often than i'd like; perhaps it could be toggled off in Options.
UI - The damage listed on the character sheet should calculate the -50% offhand damage penalty.
UI - Rain of Blood targeting AoE is far larger than it actually is.
Your thoughts? Can mods fix this?