Hi all. I am planning to do a campaign like the one I am currently working for NWN2 and I'd like some basic information before I start reading/watching the guides
If a person who already modded for NWN2 could answer these, it would be great.
1: What is the equivalent to .2da and .tlk files, if any? Can I edit such files?
2: Are there action and condition scripts for conversation nodes?
3: Is there script assist like in NWN2 where I can filter functions and globals with key words?
4: I already checked that I can rotate placeables around the Z axis. Does that mean we have a Z axis? To elaborate, can we walk on bridges AND under them? I can't recall anywhere in the game where this happens.
5: What is the equivalent to onDamaged, onDeath etc events of creatures? Does it work the same way? Do we just write scripts and attach them to creature event slots? Same question for areas.
6: How are events like conversations fire? Is it trigger based or perseption? To elaborate, will creatures talk to the PC once they see him/her, or once the PC crosses trigger?
These are some very basic questions of course that I would like to know before building. Thanks for the help. Also, I am planning on keeping notes as I do things and release them along the way. rjshae did the same for NWN2 and his notes were extremely useful to a lot of people.