1. Don't know what that is.

2. yes

3. yes

4. You cannot walk under anything you can walk on top of. Design around this limitation (pretty easy to do if you start out knowing that IMO) or you can get cheeky with teleports like a hole you can climb through to the other side or something.

5. This all sounds like stuff you can do in D:OS to varying degrees but I'm not exactly sure how about it worked in NWN. You can definitely attach scripts to creatures though and there are many events like ondamaged and ondeath.

6. You could do it either way, but in Divinity it's not particularly common for NPCs to start the conversation. There are built in systems in the story editor for something called "oneshottriggers" or "oneshotdialogs" (I forget which, might even be both) that will start a dialog in a trigger and not allow it to do so a second time. You could manually create this yourself as well if you don't like the behavior of it.

It is possible to start dialog when NPCs "see" the player but it's a little convoluted given all the externalities involved, sneaking, sight/hearing levels, invisibility. I've done it both via trigger and sight and I've generally been happier with the triggers.

Last edited by SniperHF; 24/09/17 08:24 PM.