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Hello everybody!

I just finished creating a custom map with the editor for a custom campaign I'm gonna master tonight for my friends.

We'll start with the suggested one and I'm adding new maps to make it progress.

The problem is I can't load in any way this new level I created while under the "Create New Scene" tab of the "Prepare Campaign" mode of the GM mode.

I had my project displayed for the Campaign Mode under the "Mod" section but I can't in any way use my custom maps for the GM mode.

What am I doing wrong?

Thanks a lot for your help!

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I'm guessing you already loaded in one level, exited the game, edited another level, reloaded the game and tried to find your level, right?

It may be that you have to click the "reload assets" button in the options menu (ESC key) while you're in GM mode.

I had this happen and that was the solution.

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Hi Barbarossa, you could check the follow things:

- Does your project target GM mode? (in the editor check project settings)
- Is your level set to be a GM level? (in the editor check level settings)
- In your GM campaign did you toggle the mod? Mods for GM mode need to be toggled seperately, you can do this (for existing campaigns) on the "Mods" tab in the GM campaign settings. (in game)

Last edited by Larian_JB; 24/09/17 04:30 PM.
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This is how I set up my levels to be loaded in GM mode.

Start project>Addon>New Level>Target for GM

In level data menu make sure GM is True
In Project Settings make sure everything is set to GM
Publish Project should say *addon* *GM* >Publish local.

In game, Prepare Campaign>New Campaign>Make sure Addon is checked>Create

I'm still new to modding so there maybe things I've missed. But I've been successful getting multiple maps in this way.

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Hello guys, thanks for your reply.

I have the name of the campaign under "Mods" but I can't interact in any way. It is shown under the "Adventure" panel, under "Mods" but it's not under Add-ons.

Maybe that's the reason.

Bigntazt, I can't see the *Addon* voice. I can see only *Story* and *GM*, but I can't select any *Add-on*. I can see only the *Arena* voice in the Target section of the "Publishing" (under Project Settings -> General)

Larian_JB I can't see it in the "Mods" section. It is set to be a GM level, though.

Thanks Spec24, I'll try that as well.

Any further help, given my situation?

Thanks a lot!

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I couldn't get my custom maps to load in Story and GM mode. I looked into and it has something to do with the scripts in the world builder. Larian put a note on Wiki that they are going to put the script out there for us soon though. I suggest you make a new project and make sure it is Addon only.

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Originally Posted by bigntazt
This is how I set up my levels to be loaded in GM mode.

Start project>Addon>New Level>Target for GM

In level data menu make sure GM is True
In Project Settings make sure everything is set to GM
Publish Project should say *addon* *GM* >Publish local.

In game, Prepare Campaign>New Campaign>Make sure Addon is checked>Create

I'm still new to modding so there maybe things I've missed. But I've been successful getting multiple maps in this way.


What does publish local do? I have had no problem just loading my levels without ever publishing.

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The game loads local files, so you don't have to publish your own mods when testing.

Publish local puts the packaged mod in Documents/Larian Studios/Divinity Original Sin 2/Local Mods for people who want to upload the mod to Nexus/etc. instead of Steam.

@Barbarossa it looks like you made a Adventure, instead of an Add-on? For extra levels, you'll want to make an add-on. Here's some information on the difference between both modes. And here's some information on how you can see/enable Adventures or Add-ons. For adventures specifically, remember to press Generate Definitions and Build in the Story Editor.

Last edited by Larian_KVN; 26/09/17 09:10 AM.

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Originally Posted by Larian_KVN
The game loads local files, so you don't have to publish your own mods when testing.

Publish local puts the packaged mod in Documents/Larian Studios/Divinity Original Sin 2/Local Mods for people who want to upload the mod to Nexus/etc. instead of Steam.



Question: do I have to send the levels I create to my friends who will play GM mode with me, or will the game download them to each client on its own?


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