Larian Banner: Baldur's Gate Patch 9
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Joined: Dec 2020
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stranger
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stranger
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Joined: Dec 2020
Not sure if this is still active or got swept under the table.

Anyway, here I try my luck. Thing is, to import a 3rd party mod (and doing so by clicking on import by using the divinity engine 2) I must first allocate these paths correctly:

Editor/Mods/<your mod name>
Mods/<your mod name>
Projects/<your mod name>
Public/<your mod name>

If it's supposed to show up without any other additional steps to take, then I can plainly say it won't in my case (GoG User). Assuming other steps are necessary, I follow the instructions of said 'Import' tab and find myself stranded since by using the PAK extractor all I got are Mods/ Public and thanks to you now Projects too. Nothing about -->[Editor/Mods/<your mod name>]<-- How do I solve this problem?

In case it has nothing to do with this thread here, pardon me.

Joined: Apr 2020
stranger
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stranger
Joined: Apr 2020
I've successfully managed to get the projects to show in the editor but I've run into another issue;

As soon as I attempt to open any of the maps inside the project, the editor will just CTD without any sign of an error message. I've moved all folders over correctly and created the meta file as stated - What am I doing wrong, if anyone knows?

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