Originally Posted by geala
The argument is not: "We really don't like the feature but we are stuck with, just don't use it.". It is "We like it and want to keep it, but if you don't like it, just don't use it."

So it is a trial to make the best from a situation we are comfortable and you are uncomfortable with.

It's not entirely dissimilar to me saying tactician difficulty is terrible and should be removed because I wouldn't enjoy it and it would spoil the game for unwary players. Or, alternatively, I could just not use it. Which actually seems to work just fine.


J'aime le fromage.