In data.txt
Stuff related to what you want.
key "AttributeLevelGrowth","2" (Attributes per level) Double
key "AttributeSoftCap","40" (Max attribute through spending points) Make 70
key "CombatAbilityLevelGrowth","1" (Combat points per level) Double
key "CombatAbilityCap","10" (cap in combat) Double
key "CivilAbilityLevelGrowth","4" (gain points (2, 6, 10, 14, 18) so probably means every 4th after offset)
key "CivilPointOffset","2" (offset before you start earning points)
In character.txt
Under new entry "_Hero" (this is what changes it for your party members)
data "APMaximum" "6" (+2)
data "APStart" "4" (+2)
data "APRecovery" "4" (+2)