Originally Posted by MightyWulf
Yea I've tried to ways now. I've extracted directly into the data folder and starting the game as is and I still have to activate them through the mod list which disables achievements. I've also removed the mod named folders and just put their contents in public to see if that works, and it doesn't. Am I supposed to dump the mod folders in mods as well into public or what? No matter what I do it seems to be as simple as just extract and start but they don't work. Trying to the faster out of combat run speed mod, removed bush/rocks while sneaking (because I think it looks silly), party increase, and greed mod. No matter what I do they will not activate without me having to activate them.


Ah, you cannot reactivate achievements by just extracting it to the game data directory, as it is still a separate mod and needs to be activated.

Originally Posted by Whelch
Hey Norbyte, just wanted to say huge thanks for the save file editor - it allowed me to fix an issue I was having in my 4-p campaign (we couldn't add in a 4th "player" (true player, not companion player) after the campaign had already started).


You're welcome smile

Originally Posted by LostAlgorithm
Asking, because anytime I try to re-pak the files I extract from the Origins.pak it seems to run into this issue:

https://i.imgur.com/DunflNN.png

This happens at the same exact point even if I don't edit anything and just immediately try to re-pak the file. Would be nice if I didn't have to worry about re-paking at all, but a solution to the above would work as well!


That is indeed a bug that I'll fix soon.