Well I started my work on the importer, you can follow my progress on

https://github.com/Celludriel/DOS_T...porter/Importer/Dos2GrayScaleImporter.cs

However I believe I'm going to be stuck on the vertex issue for sure, I have no idea what that data serves for nor how it's calculated from the heightmap data. So not sure this will amount to something. The file data is to different from the original one.

update
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So I'm stuck but learning a bit more along the way. I can't take my old assumption that terrain data is just one file. As been proven before. The data is fragmented a bit, it used to have the size of the heightmap in amount of bytes as the first part of the heightmap data. This is no longer the case, it seems the bytesize to read is determined by reading the width and height from the lsf file.

So I need another way to determine the bytesize of the heightmap. There has to be some kind of formula to determine this meter x meter = bytesize or patch size * patch size = bytesize.

Can anyone help me with this ?

Last edited by Celludriel; 25/09/17 12:21 PM.