Greetings,
Wondering if this is a bug or not.
When for example it's the start of a turn, it's my char A time and she uses knockdown on an enemy. The enemy falls down and gets the debuff that should last for one turn.
But right after char A ends their time and it's char B time, the enemy gets up and the debuff is removed.
The enemy affected is further back in the queue for that whole turn and actually gets to act when it's their time during that turn.
Basically we've noticed this with all 1 turn abilities, so is this how they are supposed to work? Because in the first game they actually lasted the whole turn and wasn't until the affected enemy's time the next turn that the debuff was removed.