I hope this is HIGH on the priority list. As pointed out, many groups who would utilize this as a VTT are 5 (or more) players with sweet spot usually being about six people.

This GM client / engine definitely has the nascent potential to becoming "NWN 3" spiritually speaking of course, but with such a harsh limitation in player count it will look more like Sword Coast Legends DM mode in short order. The magic formula of a truly graphical virtual tabletop is aaaaalmost in reach. NWN missed many key points. Baked in dice rolling, TURN based combat, etc. that have been remedied here.

Let's hope they see the criticality of player count if they wish to make this into something that has a community years from now in the way that even ancient NWN still does 10 years on now.