Hey KVN!

I think the most crucial thing right now would be making the sheathed/weapon bone location match that of the AnimType, or adding a new field to specify that.

Tooltips and the ability to add new animations for a new type would be wonderful too of course, but my quarterstaffs being glued to the hilt (rather than the back, like a staff) is the one thing preventing me from truly feeling the mod is ready for others, haha.

Thanks.