One thing that poked me in the eye:

"The game is balanced around the assumption that players will use the mirror to exploit their way around civic skill checks. Therefore, the mirror has a detrimental effect on game design." (condensed version)

What a load of ****. It is not, you simply have not understood what differentiates an RPG from, say, an action game.

Not meeting a skill check can result in a lesser quest reward, or forced combat with a person you did not really intend to fight, amongst other outcomes. None of these consequences are game-breaking, but they do define your character(s) in that game: your character will have to live with, say, the avoidable death of an NPC on their hands because they failed to read up on lore. If the game was designed around players always succeeding at skill checks, then why didn't Larian just put a red-on-black 'game over' screen right after a failed check?

I'm sorry, but you cannot operate on the basis of an extremely flawed understanding of RPG basics and then go to Larian to complain about how they designed their RPG.

Last edited by Terodil; 25/09/17 02:01 PM.