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enthusiast
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enthusiast
Joined: May 2017
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Ooh. Tasty info. Now I'm wondering if I should have used CharacterUsedItemTemplate((CHARACTERGUID)_Player,"ITEM_GUID",_) for my elixirs instead of attaching a script to them, haha.
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Entire Thread
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We can add Talents, Attributes, Combat Abilities!
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Baardvark
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25/09/17 02:54 AM
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Re: We can add Talents, Attributes, Combat Abilities!
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Danatoth
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25/09/17 04:16 AM
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Re: We can add Talents, Attributes, Combat Abilities!
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fireundubh
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25/09/17 04:17 AM
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Re: We can add Talents, Attributes, Combat Abilities!
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Baardvark
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25/09/17 04:25 AM
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Re: We can add Talents, Attributes, Combat Abilities!
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fireundubh
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25/09/17 05:07 AM
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Re: We can add Talents, Attributes, Combat Abilities!
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LaughingLeader
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25/09/17 04:34 PM
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Re: We can add Talents, Attributes, Combat Abilities!
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fireundubh
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25/09/17 08:03 PM
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Re: We can add Talents, Attributes, Combat Abilities!
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John Doe
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26/09/17 11:11 AM
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Re: We can add Talents, Attributes, Combat Abilities!
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Baardvark
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25/09/17 05:19 AM
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Re: We can add Talents, Attributes, Combat Abilities!
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Zhob
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25/09/17 07:48 AM
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Re: We can add Talents, Attributes, Combat Abilities!
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WMC51
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25/09/17 04:43 PM
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Re: We can add Talents, Attributes, Combat Abilities!
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Baardvark
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25/09/17 04:50 PM
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Re: We can add Talents, Attributes, Combat Abilities!
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LaughingLeader
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25/09/17 05:07 PM
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Re: We can add Talents, Attributes, Combat Abilities!
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Danatoth
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26/09/17 12:27 AM
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Re: We can add Talents, Attributes, Combat Abilities!
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Hiver
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26/09/17 05:45 PM
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