I generally agree with what's been said so far, but want to emphasize that I think a major part of the problem is how physical and magic armor work. Completely reducing the chance for status effects to 0 while the associated armor type is > 1 is a huge nerf to the effectiveness of many spells. On the other hand, combat against enemies with no physical or magic armor are trivial for the same reason. I feel it would be better if status effects had a chance to proc, maybe influenced by armor but certainly not to the extent that they are currently. The fact that enemies have so much more armor than PCs just further emphasizes the problem to me. It's way easier for the enemy to get status effects on PCs than the other way around.