Originally Posted by Larian_KVN
Heyo,

the turnorder system is indeed code-based. As one would expect this is not a simple data file, but an integral part of the underlying game system. Many iterations were done, as it evidently is not the same compared to DOS1, and a lot of balancing and combat design accounts for this system.

It saddens us to hear you do not like it, but we're happy to get your feedback on it. Both for modding improvements as general combat design experience, it would be great to hear what you guys would think is a better/optimal combat system. So please, do leave some systemic explanations below for us to take to heart and we'll go over them smile

Sincerely,
Kevin
Hey, Kevin. I did what you suggested, and compiled my thoughts into a thread. The most relevant section relating to this issue is in the end, but I thought it was inappropriate to post it here, because I also touch upon other issues.

Really, guys, please. I refuse to believe that you're happy with how the system works.