When you reach high-end levels, the scaling on gear is disastrously higher, to the point where (roughly speaking) a weapon two levels higher than your own, without modifications, can be close to twice as powerful.

This is not "min/max", the game naturally scales enemy health at a similar rate, and expects your equipment to be up to par.


The Flaws of Divinity: Original Sin II: A list of observations of the game's shortcomings for the community.
Found HERE.