Interesting guide. I was thinking of going for summoner too but I was wondering how much combat points and attribute points this would all take. Because if you have to take summoner + other schools it might take a lot of memory/combat points.
I read on reddit (correct me if I'm wrong), that on average playthrough you would get about 22 Combat points (with talent) and 53 attributes point (with 10 poly + talent).
With 22 attribute points I can put 10 point in summon and I have 12 points: do I put 3 points in each elements school, or 3 in necro and 2 in elements schools ? It seems tight. Especially if you want to take Polymorph to 10 for the extra attribute points.
Same thing for the memory, with all the infusion you can easily have 15 slot just for summoner school. And then if you want to take at least two or three spells for the other school you need 12 or 15 points. It's 20 points in memory almost half the total number of attribute points, which would make memory a priority. Maybe not a bad thing (thinking out loud).
Is it better to be spread out between magic school or juste take one or two ? Like Hydro + summon + poly with maybe 1 point in some school for the haste or adrenaline for exemple. And if Memory is your main stat could you completly ignore int/finesse/strenght to go for full wits/mem and take summon + support skills (that are not attribute dependent) ?
I may be absolutly wrong there but I feel there is so few points to distribute when I see all the summoning skills + magic skills to have it all. I guess I would understand it better if you would have given a typical "build" example.
I try and try to find comprehensive builds for DOS:2 but most of them don't give points or all the skills just schools and general ideas which feels often random.