A lot of sales doesn't mean a modding community is the best place to put resources.

Possible isn't the right word. Feasible is.

The NWN toolset was designed from the ground up to be released as such a utility. D:OS 2's editor is a nice to have throw in with a bit of support on release from the devs. Most of the modding functionality is bolted onto Larian's internal tools and published for use.

The #1 subscribed to mod on the workshop has 10,000 subscribers. That's a drop in the bucket of the overall market.

Make some mods, figure it out. Stumble around in the dark if necessary. You'll grow the mod base, and in turn, Larian has already proven that they'll put more resources as seen from the growth from D:OS 1 to D:OS 2.

There are more actual working mods on the D:OS 2 workshop right now after a few weeks on the market than there were for the entirety of the D:OS 1 + EE. 2 weeks vs over 2 years.

Last edited by SniperHF; 25/09/17 11:45 PM.