A minor suggestion, i would like the food items and crafting to be more sensible.

And easier on the players both from need to figure out the right combinations and ease of getting rid of all those food items more easily because they clog the inventory a lot. In addition to all other stuff.

Thing is, most food items you can craft require some very specific ingredients and there is a lot of everyday combinations that everyone knows but just dont exist in the game.

Water + fish = fish soup, for example.
There is a lot of simple soups that should be available.

Then there is a need to craft "meals" from several ingredients, not just two specific ones.
There can be a lot of various cakes added, as well as broths and stews that can have lax demand on exact ingredients but could easily be made from several. Like cooking 4 or five or six fruits into a fruit cake, or several fish into a fish stew, or several vegetables into a vegatable cake or a stew.
Same goes for meat. Just let me throw several pieces in the pot and get a slightly better meal.

I would add some small bonus for each item used so a stew with six ingredients could have a 1 or 2% greater effect for each component then the one with two or three. And maybe these "greater meals" could have an additional elemental resistance added. or maybe boost an attribute for some reasonable amount for specific number of turns. More ingredients - the longer the effect lasts.


Being able to set up your own cooking station is mandatory but i see this mod already takes care of that so thats great.