Having run the first episode of my campaign I found it to really vary depending on what they were fighting. They had five encounters with the first four just meant for them to settle in to their character and give some XP. The final fight was intended as a end of episode boss fight.

First encounter was 8x L1 rats: Did not cause the party any trouble but took them a while to kill them with their L1 weapons and skills.

Second encounter was 4x L1 bandits and 1x L2 bandit: Party was now L2 but did not have much gear. Took a while to kill them but was not too great a challenge.

Third encounter was 4x L2 wolves: Wasn't hard for them but took a while to kill them. I let the AI fight them; if I'd focused damage on one party member it may have been harder.

Forth encounter was 6x L2 condors: The birds all got stuck in a bottleneck meaning neither they nor the party could do much damage to each other. I eventually decided they had flown off to stop it going on too long.

Fifth encounter was 3x L3 and a L4 spider with some extra skills: Party really had to work to kill them and keep heals up. I was controlling the spiders and killed one of the party. This probably would have been a bit easier for them if I'd not forgotten I meant to level them after the previous fight.

Out of all the encounters my players by far most enjoyed the final fight. They were not hugely keen on the other creature fights as due to lack of creature skills they were a dull tank & spank.