strange, i couldn't find this important thread via "PBR" search string. This one's information should be archived somehow. Wiki, Pin...
If I want to import a custom texture, let's say a Terrain texture, do I or should i mess around with the material editor or just import the textures, create a new material and assign the basecolor, normal and physical map?
I downloaded a texture, generated the normal map and created a PM also in photoshop by more or less emulating an existing one from the game (just green channel). imported them in the game and found that under certain atmosphere settings the texture gets completely black. Probably some issue with the PM.
![[Linked Image]](https://s1.postimg.org/3ll8t58x7z/textures_cobble_example.png)
![[Linked Image]](https://s1.postimg.org/558pm3s6hb/cobble_1.png)
![[Linked Image]](https://s1.postimg.org/6nh4ud8ren/cobble_2.png)
You still can do everything just by working in 2D (photoshop) with the PBR workflow (as i was doing in the past with other games) or is that not recommended. Do I need to setup more in the material editor?