A lot has to do with cutting your workload in half. By drafting an idea you have for a terrain first on a simple 2D greyscale image, using some other tools you can get some very good results. One of the things DO:S E suffers vs NWN is that it takes way to long to create new content due to some of the clunkyness of the UI. That's how I feel at least.

They offer a GM mode in DO:S 2 which is a great great feature. But if a GM needs three months to prepare a 4 hour DM session it's also a failure. I'm trying to find out tools that will cut a GM's workload drastically so this time the DO:S 2 content generating doesn't stop to a grinding halt after just a few weeks ... like last time ... So I have a clear goal in mind with all I'm doing here

For more information about heightmap manipulation.

https://en.wikipedia.org/wiki/Heightmap