[quote=Naqel]Hell, were I able to get the Divinity Engine 2 to run without crashing, I'd probably be working to overhaul the game by now.[/quote]
There is a mod that partially disables vitality scaling and fully disables level scaling. And I must say I fell in love with the no-scaling option.
You may have some new balance problems here and there still yet ultimalty the game play feels SO MUCH BETTER. There is no constant hassle to update your gear because that one level difference costs you hundreds of damage and given that every item basically is level 1 means that all the uniques you find STAY RELEVANT. So you actually WANT to explore the world because you know that these items will stick around for quite some time. Combat is way faster and a bit more dangerous so you can argue that it gets easier given how damage stacking works and that it is less about attrition but more about spiking which in turn is great for skills that allow to alpha and general skills overall for their CD is not so much an "issue" anymore.
While the balance shifts I must say it feels WAY more entertaining and somewhat comparable to traditional RPGs where your only net gain is from actually increasing your attributes and all weapon types stay the same. In DnD a greatsword stays a greatsword no matter if you found it at level 1 or 20. It still has the same base damage.