Taking my first stab at overriding base game scripts with the editor, hoping someone can point out what I'm doing wrong.
Starting by trying to tweak the spider legs scripting in Statuses.Gamescript. First I used the scripts editor to load a copy of the file I unpacked from shared, then saved it within my mod's public folder: Public\SpiderLegsFix_eff21516-8d58-4bc0-9ad6-b0e7b581785f\Scripts\Game
Then I created a .pak for my scripts in the resource manager and added the gamescript file as a resource.
![[Linked Image]](https://i.imgur.com/4ygADWP.png)
Now back in the scripts editor I'm doing simple obvious tweaks just to prove that I am in fact making changes (i.e. making walking over webs with spider legs apply warm instead of haste), but after I build the file, save my project, and load the game with my mod active, they aren't showing up.
Am I going about this the right way?