[b]Please share yours tips[/b].
Here's some to get it started....
BLOOD-NECRO
1.
Elf char.
Use Flesh sacrifice :) +1AP and blood under yours feet.
2.
Raise bloated corpse (1AP) in first turn, then use non necro spells/actions (like... teleport enemy to sucide-pet ^^).
In pet turn, detonate close (but not too close :) yours necro.
Detonation = sea of blood.
FIRE
1. “Searing Daggers” (2AP). First dagger under pyro feets, second and third => enemy (you lose only 1/3 damage from this spell).
Next fire spells will cost -1AP.
2. "Phoenix drive" + The Pawn talent.
Teleportation (high ground for additional damage) + fire surface under yours feet for 1 AP.
3. Lizards Dragon Blaze + The Pawn.
AE dmg + fire surface for 1 AP.
WATER
Rain :)
Not always end with water right under your feet, but if you have The Pawn, you can find one close, without AP cost (except 1AP for Rain).
AIR
Cant find any.
EARTH
Here I can't find any "1AP cost" way to do this.
But if your Geo Mage is undead, you can use poison dart to get him healing + surface for 2 AP.
ALL
Terrain Transmutation (1AP) work well, if on battlefield is already desired terrain type.
Also The Pawn talent is really good for mages. IMO Pawn will save more AP than Executioner.