Just want to feel out some thoughts here, maybe others have investigated the problems further...
No town levels whatsoever
No pre-generated encounters/enemies
Incredibly linear levels
Necessary to spend TONS of time to fill in details - seems like in order to design a 1-2 hour adventure would take 8-12 hours.
Lack of flexibility in running campaigns (stuck managing the screen players are on, can only possess 1 NPC, max of 4 PCs, can't really adapt-on-the-fly to player choices
No NPC dialogue
I'm sure there are numerous examples not on the top of my head...
I'd just like to hear what others think about it...
I don't feel like I could just set up a campaign quickly that would actually entertain people that well... It feels like I'd have to invest a huge amount of time to create a quick hack-n-slash dungeon they run through
Now if somebody want to spend an EPIC amount of time learning the EDITOR part of it , creating levels, and setting up NPCs with dialogue and such, then you could create a total adventure for your players to enjoy... but it seems pretty lame overall...
What other things features could be added to improve the GM mode? It just feels like it is a half-ass editor really to me really.