I got it to work.
Made a projectile spell named AIChar, gave it a status to call on: AICONTROL,100,4. AICONTROL is a Consume status, that has LoseControl: Yes.
I copied the Status_Consume TAUNTED as my base for AICONROL so I would have icons and a description to work with.
Remember to set the spell to CanTargetCharacters:yes, TargetConditions:Ally.
As far as getting rid of it, I don't know. I would set it for only 5 or so turns, and make the skill to apply it free. There might be a way to cure it, as Clear Mind can cure taunt. But I haven't messed around with that stuff yet.
Also, you have to restart the editor sometimes in order to see changed to the stat editor to take effect.
Edit: I did test this is combat and works as it should, can't control ally, and they still use skills. Also I used the skill for mindmaggots as by base for the projectile for skill effects.
Last edited by Logic; 26/09/17 09:16 PM.