You're right, though I'd like to add something that really makes me worried. Though the incredibly fast paced gear and hp progression got me worried thinking they were trying to make this game more like diablo 3 or borderlands 2 for some reason, the kick into me thinking this might be the case was the attribute system.
In DivOS 1 all attributes did at least something for every character (that used some magic). This opened up a wide variety of variance in builds, and made stats compete. Now the attributes seem as straightforward and simple as possible, each only have one effect, ONE, besides wits. Dex used to boost your defense rating, accuracy with daggers, and damage with ranger and scoundrel skills. Marksman now just boosts damage of tagged dex things by 5%. I could go on.
Your idea of making stats better by having things cross over into multiple is a good idea, and would help make things more diverse. However I think it's still a bandaid fix for the attribute system being ultimately barebones and oversimplified. I'd like a return to divinity OS 1's attribute system personally, but probably without speed.