Personally I dislike the same AP start and regen pools for everyone (except bosses they got more because lol). The biggest reason is that it makes every single encounter throughout the entire game very similar in the nature of the start. This is only exacerbated by the round robin initiative, making it so your move plans can only be one person at a time before an enemy butts in and ruins everything. When my archer starts, he hastes himself and shoots. My mage? Hits with earth, then ignites oil. Every. Time.
In Divinity OS 1 your ap start totals changed as you went further because your stats determined it. This lead to you discovering all the new things you could do with your extra AP. This made you feel like you progressed more and become more powerful and versatile, giving you a sense of progress without the mindless number bloat the game currently uses to do so. While some stats that gave you it were a little too powerful, I don't think that's a reason to abandon the system entirely. The flexible system in DOS 1 was superior, in my opinion.
Last edited by HUcast; 27/09/17 02:32 AM.