It's fine, everyone getting +1 to all stats and +3 to Con, cumulatively that's a ton of stat and that +Con also acts as a heal in a tough spot.
The CON isn't bad, but I dispute that it's a "ton of stats". You have 42 attribute points by level 22, so let's say say that only half of which will be going into your primary stat. 21 * 5% = 105%. Adding an additional +10% is not much.
Not sure why you think that innate abilities should be something huge anyway. Blood Sacrifice syndrome? IMO that one is the outlier rather than others being weak.
Racial abilities should be useful throughout the game. Everyone can always use +1 AP. Even Fire Breath seems to scale reasonably well in the full version.
You did not even explain what's broken about it. It is not AoE clarity, so it's broken? It's fine for 1 AP and it does not amount to nothing, the health gain is quite nice and it's still +mainstat for everyone in the party.
It would be broken if it would actually scale all stats, then it would be something you want to rotate as opposed to being situational like all innates, except for Flesh Sacrifice, which is still a bit out of the line there, but what else can you do about it really, make lose 1AP next turn?
Oh no heaven forbid there be a reason to take 2 humans in the party. The skill has a 6 turn cooldown. That's fine, but I want it to be worthwhile. If someoone wants to be STRATEGIC and use Encourage to keep buffs going, what, exactly, is the problem with that?
I'm not even suggesting that it scale a whole lot, I think capping it at +5, one point every five levels is fine. You are the one making the claim that a buff of 1/10th is super-powerful.
Same with Petrification, which is a great hard CC, that is not a knockdown actually.
My complaint about Petryifying Touch is that its AP cost is too high for something which:
- Does low damage
- Can only be cast at melee range
- Requires the target to be stripped of Magic Armor
- Lasts for only one turn
I can usually find something better to do with those 2 AP.
When compared to the Petrifying Visage spell which costs the same amount of AP, but
- does more damage
- hits an incredibly large area
For just 2 points into Polymorph (and the same armor restriction).