It's a ton of stats that amounts to nothing, Gaidax.

The innate abilities are still racial features that give players a chance to differ their playstyles both in and out of combat; the abilities like Encourage, Petrifying Touch, etc help define those changes alongside their more passive bonuses. These bonuses and abilities should be worthwhile additions to the players' arsenal, not wasted space.

Encourage is fundamentally useless due to its generally broken implementation, and it does need to be fixed.



The Flaws of Divinity: Original Sin II: A list of observations of the game's shortcomings for the community.
Found HERE.