are we forced in dos2 engine to use this formula (33 pixels per patch)?
I would need a confirmation of a Larian employee but I'm afraid we are stuck with it. In one patch file the heightmap is 4356 bytes. Each height point in the heightmap is 4 bytes depicting the height in meters. Taking this in account we need to figure out how much space there is in one patch.
4356 / 4 = 1089
So we have 1089 height points in total that can be present in the heightmap, considering we have a square patch we need to take the square root to have one width.
SQRT(1089) = 33
So we end up with a heightmap of 33 * 33 ... if there is any other way to increase resolution I'm more then willing to find out. I'm afraid there isn't though
