Update: Seems you have to do some basic C/C++ stuff to use this utility... first you've got to mount up an SAU decompiler which I will hand out along with the utility to anyone asking or eventually just upload it and give you the link.
If anyone has a better idea than me how I should actually apply the formula it would be greatly appreciated. I just haven't gotten the hang of it yet...
Progress: Seems I figured out the right synthax, BUT - I have to take guesses as the output file format seems to be anything but .dds, .png, .gif, .div, .tga etc. etc. so basically I'm poking in the mud until it maybe works
Progress: This utility seems useless or it works differently than advertised. What I found out in the meantine however is that those are fiendishly encrypted .CC (C/C++) arhives which are next to impossible to safely open in visual CC runtime editors because of their size. Great job on being the hugest dicks possible in this regard, former Divinity - The Sword of Lies (as it should have been named) developer team. Your DRM and anti-piracy obsession destroyed countless opportunities to keep your game interesting and expandable.
From here on I am running low on alternatives to finally giving up - which I will not yet:
- Finding a program which can savely open the archives
- Settling with opening just the smaller archives in hopes my desired files will be contained in these
- Finding another tool/utility or hint to work with on
http://xeen.wikia.com/wiki/Xeen_Wiki - which is one of the very few games having been encrypted in the same way