Mopped up the Fort (again :)), here's some feedback.

*Wasn't the Arena supposed to be more than 1 battle? I win one fight, am champion now and hear you prove yourself "again, and again... and again"... IT WAS 1 FIGHT!
*Similarly to "thieving" lines it seem "fugitive", "collor removed" and "smelling" lines are unvoiced. Makes an odd contrast to the 'fully voiced' game.
*No questupdate when finding Gawin's dead body at the harbor?
*While I can understand wanting to prevent NPC's going over poison and fire, it sometimes is annoying as they will simply stop moving altogether (black cat will happilly traverse the poison though). However oil on the ground in peacetime blocking movement entirely is a bit too much.
*Still find it odd you can kill the whole fort, no one bashes an eye, but escape and all turn hostile. Atleast the silent monks don't turn hostile this time even though Emmie does, which makes little sense if you mentioned Buddie to her.
*While much is teamshared, why isn't barter? Why can't we dump all the items we want to sell then swap to the character of desire to sell it at the highest price. Why pre-selling we need to hover over all items to get the most out it, needless busywork?
*While I can understand not everything having hitpoints and stuff, it's quite odd to see a massive painting burn up but these books just survive unscathed:
http://steamcommunity.com/sharedfiles/filedetails/?id=1148955407
*When taking off Fane's mask a tooltip informed me to keep undead masked. But then oddly, apparently this look is totally fine to not scare away people. What???
http://steamcommunity.com/sharedfiles/filedetails/?id=1148965188
*Just got a 5% critical hit 150% critical damage crossbow with Ifan. So 5% should be +5%. And 150%? I'm not quite sure. There is no indicator how much critical hit does for damage, even though we get weapons and skill affecting this value. Is 150% lowering it, or increasing it? No clue. That should *not* be the case.