Originally Posted by Darkwind

Larian, if you'd like assistance I have 20 years in complex IT project mgmt, I'll send you my resume. hehe

There is a HUGE niche with the highly graphical Virtual TableTop that nobody seems to have been able to fill since 2001 (NWN) and that is sort of insane if you think about it.


I'll second this. I'm a game dev (programming & QA) with five years of AAA experience and two more as an indie dev. Having a truly top-notch VTT has been a dream for a while now but I'm happy to put in some work to make it happen!

You guys had this as your major stretch goal for a reason. You know the demand is out there and I'm sure the technical hurdles preventing the GM tools from being incredible are not trivial but I sincerely believe better GM Tools could give this game longevity on the level of Skyrim (and beyond).

I'm already talking to industry friends of mine in other disciplines about how good of a start the current GM tool is: exceptionally easy to use, the UX for GM is simply phenomenal and doesn't get nearly enough credit, item and NPC editing is as easy as it possibly can be, and tossing objects and NPCs into maps are equally simple.

On the flip side I'm digging into the Divinity Engine 2 (which is also great, but lacks in documentation) because of the GM Tool's shortcomings but I dream of the day when we can roll NPCs with the ease of rolling items (set a level and type), support more than 4 players, possess Encounters (rather than single NPCs) roll new characters in an active session and so on.

I don't expect things like terrain editing to ever come to the GM Tool (because the maps would need to be recompiled to update AI pathing) but maybe you'll pull rabbit out of your hat and magic some other extra-cool customization options in like adding the wall tool to GM.

In closing thank you for the already very cool GM Tool and I'll be eagerly anticipating your team revisiting it in the future.

Last edited by Rekuul; 27/09/17 11:20 PM.